Sunday, April 17, 2011

Three Week Sprint (again)

Now tasked with another 3 weeks of hellfire, the goal was pretty clear. We had to actually make what we have into a game, instead of just a showcase. So pretty much our goals are:

  • Win and Lose Scenerios
  • The Vehicle need to be textured
  • A.I that is adequate
  • Fix Pedestrian problems (importing models etc)
  • Populating the level with props and proper collisions
  • Create a decent HUD
  • Hopefully some Optimisation
Thats our overall goals,

I have already created a basic Win/Lose scenerio which pretty much involves whether or not the player is dead or if the other competitors are dead. If you're dead, 'lose' screen appears but if you manage to kill them all, the 'win' screen appears which details how long it took, how many credits you managed to earn etc etc

Changed the HUD to use Text Meshes instead of the standard GUI. Been working on the Black Market GUI for a while now and got it to work basically now.

I know I promised videos and images. Sadly they'll have to wait.

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