Sunday, May 8, 2011

Wreckless Conduct: Final Push

Well its the last push of the semester and really, all I'm doing now is enhancing or fixing all the stuff I've done. Videos will be uploaded, eventually. However there were several things that I created within the last 'three week sprint' that I didn't actually post up:

I created a market system - where the player buys and sells the parts they have
I created a save and load system

Now its just refining time... and adding stuff that needs to be there. In fact I have a few things I just created and refined:

A countdown timer which counts down in the beginning
Refined the damage indicator (shows you the health of crucial bits) to appear while you are playing and when you are in the pits. Also been refined more to show more bits than just the wheels and axles. Now it features health for the gas tank, transmission and engine.

Credits used to go count up from zero to whatever credits the player had. This was annoying and it made it look like the player was getting points for nothing. Now the credits are automatically incremented to an acceptable number and then its counts up. So if the player has 4000 credits, at the start of the game the player will see his credits counter start from 3800 credits and then count up to 4000.

Pedestrians were not running away properly, in fact they were doing something ridiculous. The best description of it was by Gordon Moyes. He said they pretty much 'break danced' on the spot. The probably was when they walk into certain area around the player they would get scared and run away - which would take them out of the 'fear zone' so they would walk back in. Added in a timer - now they just run.

More Updates along with videos coming soon.....