Sunday, April 17, 2011

Three Week Sprint (again)

Now tasked with another 3 weeks of hellfire, the goal was pretty clear. We had to actually make what we have into a game, instead of just a showcase. So pretty much our goals are:

  • Win and Lose Scenerios
  • The Vehicle need to be textured
  • A.I that is adequate
  • Fix Pedestrian problems (importing models etc)
  • Populating the level with props and proper collisions
  • Create a decent HUD
  • Hopefully some Optimisation
Thats our overall goals,

I have already created a basic Win/Lose scenerio which pretty much involves whether or not the player is dead or if the other competitors are dead. If you're dead, 'lose' screen appears but if you manage to kill them all, the 'win' screen appears which details how long it took, how many credits you managed to earn etc etc

Changed the HUD to use Text Meshes instead of the standard GUI. Been working on the Black Market GUI for a while now and got it to work basically now.

I know I promised videos and images. Sadly they'll have to wait.

Saturday, April 2, 2011

Three Week Spring - Update

Just going to list what I did during the last three weeks:

Created the Car Customization -
  • Car is now capable of having parts placed onto it, at any position upon the car
  • After placing a part, the player is then capable of rotating and scaling its size
  • Created a GUI system which displays an interactive hierarchy of all of the available equipment to the player
  • Created a GUI window which displays the attributes and statistics of any part of the car, equipment included
  • Created a quick repair system which involves the player to click and hold onto the desired part and pull the mouse away from the selected part. This will bring up a window which tracks how far the player has pulled the mouse to calculate how much the part is going to be repaired. When the player releases, the part is repaired. (Video Example coming soon)
  • Upgraded quick repair system in form of a basic schematic located at the top right of the screen. This uses the same concepts as the original only it repairs parts that could have possibly fallen off or hard to click (wheels, windscreens, engine etc) Also is color coded to show how much damage the car has suffered. (Video Example coming soon)
  • Added basic GUI system which displays credits and during quick repair displays the statistics of the part. Also the ability to, while looking at objects stats, to repair completely or even sell the part is possible.
Upgraded Working Build-
  • Integrated and manipulated the Car Customization within the working game.
  • Integrated version does not possess the ability to add in parts but quick repair (both types) is available.
  • Created the Script which allows the ability to turn on and off the Machine Pits.
Thats all I could remember. The task now is refining things until the day to show this stuff off appears. As of now, working on the Pedestrians again - making them more refined.