After fiddling around with Unity's Toon Shader, I discovered my frustration of it was due to the fact that I did not completely understand it. Turns out the models have to have 'Soft' Edges in order for the 'toony' lighting to appear. It seemed so simple, but I figured it out. So I dished out some simple models which will be things that the player will either have to avoid/destroy/look at while they are destroying things.
Enjoy:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJN_Om_fgfcfEIg4rSDQ0TC9NqgDeDO3IxsQ8ZakrVXc-hOeGuXQRSRCNll9Ews99UMghFP367Wqt_F9zra3xTeooio18P8p7PviPQ1HZ_UteznMaLF0STvKfFoNczMR0C0-tzlw5jihg/s400/Windmill.Wall.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh1bypv6H8Khc0Tx7CXtau5lBOMPhzOSro6ED8WjYx3eyzGEg0mHFj4s_geQx48y8jcPXdOcfyGbQ9SffM48_eAIidGAEFSfpGEo-f9jJ1DpiuZWxpGmMYG_esHm-2BVJwbh8r04NzLwI/s400/House_Pic_Burn.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Ti6PW_Z-8eI0J4l2Py1PYqWZ1VBeCBwXbcB5FWOB4qpC5_oGiAUAv6knQmyPUSaWvz4LdpKwCNFmxqMfkZ_OsLwtXNJ9yyg0-v4ciTOY8Oak1aAjKsL9npnjAE29uSD_ucBZ0w1GFew/s400/House_Pic.png)
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